I appreciate the fact that D&D 3.5's magic items are all clear in terms of what it takes to create them. I like the fact that they are (mostly) sanely balanced with respect to each other0 in terms of price and power.
They lack flavor, though. Older versions of D&D had weird, idiosyncratic magic items. Now, most things replicate spells. Items that increase your abilities with skills typically give a +5 bonus. Whoopee.
I'm going to try to revise some classic magic items here to make them more interesting (and maybe toss in some new ones). Today's inaugural entry:
The material enclosed in the box below is released via the Open Game License.
Despite changing the mechanics, I kept the creation requirements the same. They made sense. I sort of eyeballed the price here. I thought they were maybe a bit better - if more specialized - than the standard version (priced at 5,500 gp) , but maybe not as useful as Boots of Levitation (7,500 gp).