Thursday, March 08, 2007

Wand Week,, Day IV

No alliteration today.

Two more spells.

Tomorrow: the final installation - new features with which to customize your wands.

The material enclosed in the box below is released via the Open Game License.


Wandscribe
Transmutation
Level: Sorc/Wiz 4
Components: V,S,F,M
Casting Time: 1 standard action
Range: Touch
Target: One wand
Duration: 10 minutes/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell takes a scroll and scribes its writings onto a wand. While the spell lasts, the wand may be used to cast either its original spell or any of the spells that were scribed on the scroll at a cost of one charge each. The sum of the spell levels of the spells on the scroll must be less than or equal to the spell level of the spell contained in the wand.

Material Component
The scroll used.

Wandstaff
Transmutation

Level: Sorc/Wiz 5
Components: V,S,F
Casting Time: 1 standard action
Range: Touch
Target: One or more wands
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell takes a number of wands and merges them so that they form a staff. Any number of wands may be so merged provided that the sum of the spell levels on those wands does not exceed your caster level. When the wands are merged, they use your caster level rather than their own. The staff can be used to cast any of the the spells contained in the wands. Each spell cast from the staff uses a single charge from the wand that it came from. At the end of the spell's duration, the staff splits back into its component wands.

The staff formed may be used as a quarterstaff, and, while it has no enhancement bonus, it overcomes damage reduction as a magic weapon. It has AC 7, 10 hit points, hardness 5, and a break DC of 24. If destroyed, the staff splits back into its component wands, each of which must individually make a DC 20 fortitude save or be destroyed.

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