Friday, March 09, 2007

Wand Week Ends

I find that I am not writing anything else when I do this stuff, but I wanted to force myself into that habit of updating every day. In that, it succeeded.


Today, I give you some funky features for wand customization as well as an even more funky (and, perhaps, somewhat silly) wondrous item for use with wands.


The material enclosed in the box below is released via the Open Game License.


Wand Features:

Bladed
This wand may be used as a dagger. It overcomes damage resistance as a magic weapon, but provides no enhancement bonus to attack or damage rolls.
Faint Transmutation; CL 5; Craft Magic Arms and Armor, Craft Wand, Magic Weapon; Price +250 gp.

Focusing
This wand is particularly attuned to the magics of the spell which is contained within it. When that spell is cast by the wielder of this wand and this wand is not used to cast it, the spell is cast at +1 caster level.
Strong (no school); CL 7; Craft Wand, wand must be created at greater than minimum caster level; Price +2,625 gp.

Fortified
This wand is more physically sturdy than normal. It has hardness 15, 30 hit points, and a break DC of 26.
Moderate Abjuration, CL 7; Craft Wand, Stoneskin; Price +750 gp.


New Wondrous Item:


Glove of Wands
Each finger of this leather glove is tinted a slightly different shade. On command, a wand held in the hand wearing the glove disappears and is stored in one of the fingers. A glove of wands can hold up to one wand per finger. Wands stored in the glove can be used, provided that the finger in which the wand is stored is extended. A wand can be retrieved from the glove on command as a free action.

In addition, each finger is attuned to a different sort of wand.

Thumb: When a wand stored in the thumb of the glove is used to cast a spell that provides a morale bonus, that bonus is increased by one.
Index finger: When a wand stored in the index finger of the glove is used to cast a ray spell, that ray receives a +1 bonus on attack rolls.
Middle finger: When a wand stored in the middle finger of the glove is used to cast a necromancy spell, the saving throw DC of that spell is increased by one.
Ring finger: When a wand stored in the ring finger of the glove is used to cast a conjuration (healing) spell, the spell is cast at +1 caster level.
Little finger: When a wand stored in the little finger of the glove is used to cast an enchantment (compulsion) spell, the spell is cast at +2 caster level for the purposes of determining duration.

Moderate transmutation; CL 11th; Craft Wand, Craft Wondrous Item, shrink item; Price 18,000 gp (one glove).

...and thus ends wand week.

I hope you enjoyed it.

2 comments:

Jeff Rients said...

Thumbs up to increase a morale bonus? Give the universe the finger as you raise an undead army?

Genius.

szilard said...

I thought you'd appreciate it.