Friday, July 20, 2007

Silly Template Week: The Only Way it Could End


The material enclosed in the box below is released via the Open Game License.



Ninja

Be vewwy vewwy quiet. I'm hunting evweyone.

Creating a Ninja

"Ninja" is an acquired template that can be added to any creature with a Dexterity of 10 or more (referred to hereafter as the base creature).

A ninja uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.

Size and Type

Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged.

Speed

Ninja gain a climb speed of 10 ft. If the base creature has a climb speed, use the better value.

Special Attacks

Flip out and kill people (ex) A ninja who is hiding can, as a full-round action, move its speed and make a full attack at the end of that attack, provided that all of the ninja's targets are flat-footed.

Strength in solitude (ex) When a ninja is killed, all allied ninja within 120 ft receive a +1 morale bonus. This morale bonus stacks with itself, but not with other sources of morale bonuses.

Special Qualities

Ninja gain darkvision out to 60 feet.
Abilities

Increase from the base creature as follows: Dex +2.

Skills

A ninja gains a +4 racial bonus on Hide and Move Silently checks and a +8 racial bonus on Climb checks. It can always choose to take 10 on a Climb check, even if distracted or endangered.


Feats

Ninja gain Improved Unarmed Strike and Exotic Weapon Proficiency (shuriken) as bonus feats.

Environment

Behind you.

Challenge Rating

Same as the base creature + 1.


Level Adjustment

Same as base creature +2.

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