Sunday, September 23, 2007

Iron Chef, v 0.1a

So, in Angela's D&D game, I play a dwarven chef. For some time, I'd joked about him being an iron chef... and making up a prestige class for him around those themes. Yesterday, I was seriously in need of some procrastinating, so I wrote up a draft. I haven't given too much thought to how balanced this is yet. I pretty much just sat down and jotted down a bunch of themed abilities. Comments and suggestions are welcome.

Iron Chef

Entry Requirements
Skills: Appraise 5 ranks, Craft (Cooking) 8 ranks, Craft (Brewing) 5 ranks, Profession (Chef): 8 ranks
Feats: Skill focus: Craft Cooking

Hit Die
d8.

Class Skills (6+Int modifier each level):
Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all skills, taken individually), Perform, Profession, Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Survival (Wis), and Use Rope (Dex).

BAB: Medium.

Saves:
Good Fortitude. Poor Reflex and Will.

Class Features
The following are class features of the Iron Chef.

1 Identify Food and Drink, Iron Stomach, Magic Meal
2 Endure Heat, Prepare Feast, Preservation
3 Duplicate Potion, Kitchen Showman
4 Improvise Ingredients, Sharp Knives
5 Quick Repast, Resistance to Fire 5


Identify Food and Drink (Ex): At first level, an Iron Chef gains the ability to identify the properties of any food or drink. When appraising the quality of food or drink you may add your class level to your appraise check and may take 10, even if under stress. In addition, a Iron Chef can always identify when foodstuff possesses some unusual property. With an appraise check, that property can be identified:
presence of poison or alchemical effect: DC 15
type and properties of poison or alchemical effect: DC 20
presence of magic: DC 20
magical properties of food/drink (including potions): DC 25

Iron Stomach (Ex): An Iron Chef adds his class level to any Fortitude saves that rely upon ingested substances. In addition, Iron Chefs are less susceptible to nausea than most. Any effect that would nauseate a Iron Chef, sickens him instead.

Magic Meal (Sp): A Once per day per class level, a Iron Chef may make a Craft (Cooking) check to use this ability. The DC of the check determines how quickly the meal can be prepared: DC 15: 30 minutes, DC 20: 15 minutes, DC 25: 5 minutes. Each use of this ability provides a nourishing meal for one that duplicates one of the following effects of the chef's choice (caster level equals class level where applicable):
  • Cure Moderate Wounds
  • Delay Poison
  • Lesser Restoration
  • Sleep Poison (Initial damage=1d4 Wis, secondary damage = unconsciousness, DC=total modifiers on a Craft (Cooking) check)
  • Enchanting Meal (As the Calm Emotions spell, DC=total modifiers on a Craft (Cooking) check)

Endure Heat (Ex): An Iron Chef becomes inured to the heat of the oven and does not suffer from the effects of a hot environment, as if under the effects of an Endure Elements spell.


Prepare Feast (Sp): An Iron Chef gains the ability to prepare a feast once per day that is charged with supernatural energy and is similar to the spell Heroes Feast in many ways. The feast requires 10 gp worth of raw ingredients per person to be fed (up to a maximum of 2 people/class level) and at least four hours preparation. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. A feast always removes the fatigued and exhausted conditions from those who consume it. In addition, the Iron Chef may choose a number of benefits equal to his class level from the list below:
  • Temporary hit points equal to 2 x the class level of the Iron Chef
  • Immunity to poison for 12 hours
  • Cure all diseases, sickness, and nausea
  • Removes all curses on a person (as Remove Curse, caster level = class level)
  • +2 morale bonus to Fortitude saves for 12 hours
  • +2 morale bonus to Will saves for 12 hours
  • +1 morale bonus to attack rolls for 12 hours
  • Provide the effects of the Endurance feat for 24 hours
  • Provide sustenance for the next week


Preservation (Su): An Iron Chef learns arcane secrets of preservation, allowing him to preserve nonliving, organic material so that it does not spoil or decay. This ability allows an Iron Chef to preserve up to 1 lb./level of nonliving, organic material indefinitely. It may also be used to duplicate the function of the gentle repose spell within its weight limits.

Duplicate Potion (Ex):
At third level, an Iron Chef gains the ability to sample a potion and duplicate it. This ability functions identically to the Brew Potion feat, except that you must have a sample of the potion which you wish to create and you may only duplicate that potion exactly. You do not need to be able to cast any spells in order to use this ability.

Kitchen Showman (Ex): An Iron Chef adds his class level to all Perform and Sleight of Hand checks while cooking. He may use the Pyrotechnics spell at will as an extraordinary ability, using common kitchen liquids and powders.

Improvise Ingredients (Ex): A Iron Chef prefers to use the finest ingredients possible. There are times, however, when corners must be cut. Once per day, the Iron Chef may make a Profession (Chef) roll, naming the ingredients that he wishes to improvise (typically this is, "the ingredients to duplicate this Bull's Strength potion" or "the ingredients to prepare a feast," but it may be more specific as circumstances dictate). The maximum value of ingredients he may improvise is equal to 2 x the result of this roll. For example, a Bull's Strength potion typically costs 150 gp to create. With a Profession (Chef) roll of 25, an Iron Chef can improvise 50 gp worth of ingredients, bringing the cost down to 100 gp.

Sharp Knives (Ex): More than most, a Iron Chef knows the value of a good, sharp blade. After a Iron Chef of fourth level spends at least five minutes sharpening a light slashing weapon of masterwork quality, that weapon will gain the effects of the keen property in the Iron Chef's hands. It will retain that property until it either takes damage (such as from a sunder attempt) or succeeds on a critical hit.

Quick Repast (Sp): At fifth level, a Iron chef can swiftly and inexpensively prepare a meal for a single person that partakes of some of the power of his Prepare Feast ability. Once per day, a Iron Chef may make a Craft (Cooking) check to use this ability. The DC of the check determines how quickly the meal can be prepared: DC 15: 1 hour, DC 20: 30 minutes, DC 25: 15 minutes. This meal can duplicate a single effect of the Prepare Feast power for a single person.

2 comments:

David M Jacobs said...

You might want to elaborate how Identify Food and Drink works.

If the Iron Chef does so by taste, then he might suffer the effects of any poisons in the food or drink he's trying to identify. Unless you use specific antidotes in your campaign, then the ability to identify poisons might be a little redundant...

Either way, it's something that probably should be cleared up a bit.

Sharp Knives is very cool, BTW.

The only other suggestions I have are a couple of formatting changes: italicising spell names, for example, or slapping parentheses into Craft (Cooking).

szilard said...

Yeah - formatting isn't done on this. If I revise it and put out a final draft, I'll make it more pretty.

As far as Identify Food and Drink:

Is there an effect to consuming less than a full dose of poison in the rules? I'm not sure.

In any case, I was thinking that the identification was a function of a few things: appearance, scent, and taste... but that the amount tasted would be so small as to be inconsequential.