This is the Internet. That's the way we do things here.
Anyway, in my last post, I alluded to a cyberpunk-like project. I should, I feel, mention some details of it.
- An idea I had for a D&D world that was, essentially, one large city.
- Magi-punk stuffs, mostly that I have read on the Internets
- The Technocracy from White Wolf's Mage: The Ascension.
- Wonders of the Lost Age, the magitech book for Exalted (I like Exalted's setting. I like magitech. I'm not sure that the former, however, is a good place for a lot of the latter).
- My inversion of a famous quote: "Sufficiently advanced magic is indistinguishable from technology."
- The Neitherworld cosmology that I've been playing with for a few years.
- The entirety of the cyberpunk genre.
Start with a fairly typical fantasy world.
Now imagine that magic becomes industrialized - magical devices become ultra-specialized, but usable by anyone. Magical processes become assembly-line affairs that involve the use of such specialized devices.
Large-scale magic becomes the product of factories. Individual magical theorists end up focusing upon extremely narrow subfields, like the scientists of today. The wizards of the past are all but forgotten.
After centuries pass, a society familiar to readers of cyberpunk emerges, but the world's technology is powered by magic instead of science.
Many cyberpunk tropes will be easily adapted. Some will port over cleanly. Some will require changes. Others won't work, but will be replaced by setting-specific weirdness.
The twist? Recently, wizardry has reappeared... but it has done so on the street. With some exceptions, corporations (guilds?) are slow to make use of the resources of the street mage... and there are some complications to them doing so.
There's more, but that should give you an idea of what I am talking about when I, you know, talk about it...