tag:blogger.com,1999:blog-20835414.post6227941795125744099..comments2023-10-19T12:09:56.342-04:00Comments on Neitherworld Stories: Carnival Post: There goes the Zombiehood...Stuarthttp://www.blogger.com/profile/06319443832578685630noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-20835414.post-62997684853697624102009-02-02T07:55:00.000-05:002009-02-02T07:55:00.000-05:00Great points. I actually use a resurrection side e...Great points. I actually use a resurrection side effects table that the player must roll on when he pays to have a character resurrected to discourage them from abusing this power; it contains benign things like the character becoming a goth to nasty things like the character no longer being able to learn. The basic idea is that resurrection is far from a science... it's a mysterious magic!<BR/><BR/>We had one character brought back who went berserk and killed the priest that did the resurrection through this a roll on this table, and the aforementioned inability to learn occurred too. It certainly added spice to have a cleric in the party who couldn't ever level up, but since he wasn't sucking experience points out of the party, they brought him along anyway.Pete Kinghttps://www.blogger.com/profile/03438651595079082035noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-14999180249518629262008-08-13T15:14:00.000-04:002008-08-13T15:14:00.000-04:00Donny - I've glanced through Ghostwalk. It seemed ...Donny - I've glanced through Ghostwalk. It seemed pretty cool, but I got the impression that unless you were using it as a setting, it might be tricky to steal things from it for a more standard game. Perhaps my impression was wrong, though...Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-38034184725229895572008-08-13T15:07:00.000-04:002008-08-13T15:07:00.000-04:00excellent post szilard! I agree with you and Donny...excellent post szilard! I agree with you and Donny, why do the undead need to be evil? maybe their just misguided? The undead village bit was great - good food for thought.Jonathan Jacobshttps://www.blogger.com/profile/06133232985480734844noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-48188603389972997922008-08-13T14:08:00.000-04:002008-08-13T14:08:00.000-04:00Ghostwalk.Excellent campaign sourcebook that addre...Ghostwalk.<BR/><BR/>Excellent campaign sourcebook that addresses a lot of your questions. i.e. undead are no longer automatically evil.<BR/><BR/>Otherwise you are spot on. The Pos/Neg energy schtick was only meant as a further emphasis on the good/evil theme. Unfortunately the storytelling is a bit uneven. There are a lot more stories of "Good" beings from the upper planes doing evil in the supposed service of good, then vice-versa.<BR/><BR/>How about a Mohrg that only hunts other serial killers and murderers? He cannot rest as long as others are out there trying to beat his "score".<BR/><BR/>As to zombies...I spice them up by adding fast healing 2, and 2 additional hit dice or so. They are a waste of time as is, but make them a bit tougher or faster, and suddenly they are scary again.<BR/><BR/>Good post!Donny_the_DMhttps://www.blogger.com/profile/05679820663329606114noreply@blogger.com