tag:blogger.com,1999:blog-20835414.post1457727126707317319..comments2023-10-19T12:09:56.342-04:00Comments on Neitherworld Stories: Thoughts about Swords and SorceryStuarthttp://www.blogger.com/profile/06319443832578685630noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-20835414.post-87198090703351011772010-01-23T20:44:53.776-05:002010-01-23T20:44:53.776-05:00Thanks. Just checked it out... looks interesting. ...Thanks. Just checked it out... looks interesting. I've played a bit with ORE (Godlike). It is a nifty system.Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-22401642238211579522010-01-23T20:27:00.966-05:002010-01-23T20:27:00.966-05:00@Stuart
The A Dirty World preview is on LuLu!@Stuart<br /><br />The A Dirty World <a href="http://www.lulu.com/content/3177072" rel="nofollow">preview</a> is on LuLu!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20835414.post-58179558990886798662010-01-23T20:17:36.346-05:002010-01-23T20:17:36.346-05:00@Stuart
I'd like something fuzzier...
A Dirt...@Stuart<br /><br /><i>I'd like something fuzzier...</i><br /><br />A Dirty World may have some of the fuzziness you are looking for. There used to be a preview on their site but I think it's gone now. Take a look at the character sheet <a href="http://www.gregstolze.com/adirtyworld/ADWCharSheet.pdf" rel="nofollow">download</a>. The paired scores only partially overlap. It's not a simple A = X -B formula. At first both scores can go up independently but when you get to the part where the overlap in the middle, an increase in one forces the other down.<br /><br />I wish I could find the preview they had. My memory is fuzzy on the details now.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20835414.post-31880632673546002912010-01-23T19:48:30.484-05:002010-01-23T19:48:30.484-05:00Bill: I'm familiar with both Sorcerer and Fadi...Bill: I'm familiar with both Sorcerer and Fading Suns.<br /><br />In Sorcerer terms, my idea here would be:<br /><i>Assume there is some Power that can be gained without Price. The more of this power you gain, however, the more you are aware of the additional power you can gain... for a small price. Both this additional power and that small price gradually increase at different rates until the price is potentially greater than the power. Where do you stop?</i><br /><br />Fading Suns:<br /><br />I like the paired scores more than I like CoC's SAN loss. Still, relationship here is linear. I'd like something fuzzier... maybe with a deceptively shallow slope at first...<br /><br />Yes, it's doable. I think your comments helped me articulate what I was struggling with. Thanks.Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-69660798143598474712010-01-23T19:28:29.427-05:002010-01-23T19:28:29.427-05:00Clinton Nixon has a supplement called Urge for the...<a href="http://crngames.com/crngames/store" rel="nofollow">Clinton Nixon</a> has a supplement called <a href="http://www.crngames.com/files/other/urge.pdf" rel="nofollow">Urge</a> for the <a href="http://www.sorcerer-rpg.com/" rel="nofollow">Sorceror</a> rpg. Urge and Sorcerer are <i>all</i> about power with a dark side and a price that must be paid.<br /><br />You should also check out <a href="http://www.redbrick-limited.com/cms/index.php?categoryid=19" rel="nofollow">Fading Suns</a> and <a href="http://www.gregstolze.com/adirtyworld/index.html" rel="nofollow">A Dirty World</a>. They both use "Paired Scores", when one score goes up the other goes down. Occult/Sanity, Power/Humanity, ... the possibilities are endless.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20835414.post-44272591244353941962009-10-15T11:24:01.163-04:002009-10-15T11:24:01.163-04:00A couple of games that come to mind...
1. Ars Mag...A couple of games that come to mind...<br /><br />1. Ars Magica. I've never played it, but it's a highly magic-centered game with a magic system that can really let the GM and PCs explore the nature of magic in their world.<br /><br />2. Mage: the Ascension. Another great game for exploring what magic means in the world and the paths that can be taken to get there.<br /><br />3. Palladium Fantasy and/or Chivalry & Sorcery. Both of these games have very "fiddly" magic systems that are intricate and complex enough that you can easily pick them apart into "dark" areas and "light" areas of knowledge.<br /><br />I think ultimately it's not so much a matter of what system you use, but how you approach magic. In a classic Swords & Sorcery setting, magic shouldn't be either good or bad, but it should be tempting enough that it is very easy to go down the "bad path", and there will be a number of both "light and dark" secrets for the finding. <br /><br />Even with D&D, if you took both wizardly and clerical magic, mashed them together, broke the spells down between "light" and "dark" magic, and then created a single "Sorcerer" class that had access to them all, you'd be able to emulate this without tooooo much effort.<br /><br />Oh, and cool blog, by the way. I've added it to my blogroll!Jack Badelairehttps://www.blogger.com/profile/10932441028544500024noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-479471061504461622009-10-15T10:05:18.771-04:002009-10-15T10:05:18.771-04:00Still, by studying them, he'd find inconsisten...<i>Still, by studying them, he'd find inconsistencies... ways that the natural laws governing magic can be broken. Cheated. Exploiting these could expand his power. Doing so a small amount may not be harmful. Learning more, though, whether through texts of those who have studied such things extensively or through entreating entities that break such laws regularly, would be increasingly more dangerous to ones sanity.</i><br /><br />I think you've just described a Jedi.<br /><br />From the fantasy side, I'm not sure of systems that "strongly support" such a concept, though you could easily tweak magic in BRP/Runequest to do this. Figure out which spells you want to be "scientific" and follow the "natural laws of magic" and which spells are outside the bounds and cause men to suffer madness. "Scientific" spells follow the normal spell casting rules, "cheating" spells cause potential SAN loss. If you want to pull initiates into "cheating" slowly, some of the less powerful cheating spells might cause 1d4-3 or 1d6-5 SAN loss (floored at 0, of course) so that losing SAN is a very rare event in exchange for a moderate level of "impossibility".<br /><br />You could pretty much do the same thing to any system that you want to add a SAN mechanic to. In 3e you could graft the d20 Call of Cthulhu SAN mechanic on and split the spell lists using the spells in the d20 CoC rulebook as a guide. I'm not sure how I'd do it in 4e, except that I'd probably restrict it to rituals and leave "powers" out of it.Jerhttps://www.blogger.com/profile/10060430253113856206noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-2941620552263643342009-10-15T02:02:47.181-04:002009-10-15T02:02:47.181-04:00How they could be "mysteries" of Light i...How they could be "mysteries" of Light if Light is, as you say, "Known, Understandable, Natural"? This implies, that "Light Magic" would be more of a science - somewhat like D&D magic - with it's known formulas, when "Dark Magic" is... well, mysterious and playing with things man shouldn't be playing...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20835414.post-66708460363720070512009-10-14T21:21:33.063-04:002009-10-14T21:21:33.063-04:00I didn't mean light and dark to mean good and ...I didn't mean light and dark to mean good and evil in this context. I meant, rather:<br /><br />Light: Known, Understandable, Natural<br /><br />Dark: Unknown, Incomprehensible, UnnaturalStuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-61380369321531817112009-10-14T20:29:36.271-04:002009-10-14T20:29:36.271-04:00The "light and dark" Cthulu mythos is De...The "light and dark" Cthulu mythos is Derelith, and kind of misses the point of lovecraft.<br /><br />Cthulu (as one example) isn't evil, or good, he's just there.<br /><br />He's above human comprehension, in the same way an ant might try to categorize the human who's backyard he's in as evil or good. In reality he'll never know.<br /><br />The human dropping bits of food, or stepping on ants, or even spraying the anthill dead, is no indication of morality of the man.<br /><br />and thats the horror..you are but ants.<br /><br />still not everyones still, but characterizing the cthulu mythos as dark infantalises the horror they pose. The horror of acknowleding your own utter insignifigance.Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.com