tag:blogger.com,1999:blog-20835414.post519284275507527759..comments2023-10-19T12:09:56.342-04:00Comments on Neitherworld Stories: Confession TimeStuarthttp://www.blogger.com/profile/06319443832578685630noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-20835414.post-15366294340074634112007-12-19T05:37:00.000-05:002007-12-19T05:37:00.000-05:00In a way, that's why most of my blog posts have be...In a way, that's why most of my blog posts have been character sheets lately. I've been thinking about characteristics I tend to use and impose on my PCs.I favor tactics first, problem solving second, and interaction with NPCs last. <BR/><BR/>Grandfather Thorne carried a Dwarven Waraxe because I knew if he was fighting, he wasn't going to hit often, so his hits had better cause more damage. Sulieman Farouk, my old Call of Cthulhu character, carried a broomhandle mauser, because you could fire three shots a round, and he had a decent enough hit% that two might hit. Most of my characters speak several languages, because it covers both problem solving and NPC interaction.<BR/><BR/>Likewise, I never play guys who have INT as a dump stat. In one game, my half-orc barbarian was the smartest PC. <BR/><BR/>Jeff can tell you that getting a character background out of me is like pulling hen's teeth, but as far as that goes, once a character gels for me, most of it <B>is </B>in my head. I balked at guest starring as Dr. Phostarius from the Bandit Kingdoms in Jeff's Wild Coast game, because he continues to play out in my head. In a way, he encapsulates the sheer transparency of my early wish fulfillment characters, before I could play "just" a greedy dwarf or a brave halfling.Intruder_Whttps://www.blogger.com/profile/08322242036586961094noreply@blogger.com