tag:blogger.com,1999:blog-20835414.post7759461253095412114..comments2023-10-19T12:09:56.342-04:00Comments on Neitherworld Stories: Rethinking Tactical Combat in RPGsStuarthttp://www.blogger.com/profile/06319443832578685630noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-20835414.post-60429530705321415542008-03-28T15:03:00.000-04:002008-03-28T15:03:00.000-04:00I should look at that. I picked up a copy of BW at...I should look at that. <BR/><BR/>I picked up a copy of BW at Gen Con, but I have had a lot of trouble digesting it for some reason. I think the presentation style just didn't jibe with me.Stuarthttps://www.blogger.com/profile/06319443832578685630noreply@blogger.comtag:blogger.com,1999:blog-20835414.post-65280608896198131562008-03-27T18:48:00.000-04:002008-03-27T18:48:00.000-04:00The Burning Wheel does something like this with it...The Burning Wheel does something like this with its positioning system. At the beginning of combat, we make a positioning test. The winner gets to start at optimal range for the length of his weapon, and the loser's range is determined by the length of his range relative to the winner. Being outside or inside optimal range does different things depending your weapon. Later in the combat you can do things to change the relative positioning, and different things give you bonuses on the initial and subsequent positioning test.<BR/><BR/>It works pretty well, though it does interact with the scripting element of the BW combat in occasionally frustrating ways.Paul Tevishttps://www.blogger.com/profile/13871385215743480164noreply@blogger.com